Ultima Armor King Tweaks:

Neutral Single Inputs
3rd hit of 12 1 now does 21 damage
3rd hit of 12 1 can be cancelled into Shadow Step by pressing either d2+3 or d1+4
3rd hit of 12 1 is now +5
2nd hit of 2 1 is now +7 on hit
2nd hit of 2 1 now does 20 damage
2nd hit of 2 1 can be cancelled into Shadow Step with the same mentioned commands
Magic 4: Changed Startup frames to 12
Magic 4: Changed reaction on hit
Magic 4: Changed frame advantage from -5 to -3
Uf3: Changed frame advantage on block to -4 and +9 on hit
F2: Now does 18 damage
F2: Changed reaction on block (+5 on block)
2nd hit of F2 1 has a changed reaction on hit
2nd hit of F2 1 is now -9 on block instead of -11
2nd hit of F2 1 now does 28 damage
F3: Now does 19 damage
F3: Changed advantage on hit from +4 to +6 and -1 on block instead of -3
F3B2+3 (NEW CANCEL): Cancels into his B4 Move
2nd hit of F3 4 now does 19 damage
2nd hit of F3 4 is now +6 on hit instead of -3 and is -4 on block
3rd hit of F34 3 is now unblockable (UB High)
3rd hit of F34 3 has a new reaction on hit
3rd hit of F34 3 now does 29 damage
F4: Now does 30 damage
F4: Changed advantage to +7 on block and +10 on hit
DF1: Changed advantage to +8 on hit on Neutral (0) on block
DF1: Now does 17 damage 
DF2: Changed advantage on hit to +8 and -8 on block
DF2: Now does 27 damage
DF2: Changed reaction when hitting crouched opponent
DF3: Now does 20 damage
DF3: Changed frame advantage to +8 on hit and -2 on block
DF3: Unintentional hitbox change (higher)
2nd hit of D1 4 has a changed reaction
D2: Now does 23 damage
D2: Changed advantage on hit to +10 and +1 on block
D2: Changed reaction when hitting crouched opponent
D2 During Hit B3: Cancels into unblockable
2nd hit of D2 4 now does 21 damage
3rd hit of D24 3 now does 25 damage
3rd hit of D24 3 is now -3 on block and +15 on hit
D3: Now does 17 damage
D3: Changed advantage on hit to +5 and -8 on block
D4: Changed the advantage on hit to Neutral (0)and -11 on block
DB3: Now does 29 damage
DB3: Changed Startup frames to 22-23
DB3: Changed frame advantage on hit to +11
DB3 D2+3 or D1+4: Can now cancel into Shadow Step
B2: Changed reaction when hitting crouched opponent
B2: Now does 14 damage
B2: Changed advantage on hit to +4 and -7 on block
2nd hit of B2 1 is now +3 on hit and -8 on block
2nd hit of B21 can be cancelled by inputting df1 (can be done before the move comes out)
B4: Now does 19 damage
B4: Changed advantage on block to -7
During B4 Hit, 1+2: Changed Oki advantage to +9

Sidestep Moves:
SS2: Can cancel into Shadow Step by inputting it's respective commands mentioned
SS4: Changed the reaction on block
SS4: Changed the advantage on hit to Neutral (0)

Dash Moves (FF):
FF2: Changed reaction on hit
FF2: Changed reaction on CH
FF N 2: Changed frame advantage on hit to +14 and -7 on block
FF N 2: Now does 31 damage
FF2: Changed frame advantage on block to -4
FF3: Changed frame advantage on block to +4
FF3: Changed reaction on CH
FF3 F: Cancels into the faster Shadow Step
FF4: Now does 34 damage

Double Inputs:
1+2: Now does 21 damage
2nd hit of 1+2 4: Now does 22 damage
2nd hit of 1+2 4: Changed advantage to +11 and -4 on block 
2nd hit of 1+2 4: Changed reaction on block
Uf1+2: Changed frame advantage on block to +5
Uf1+2: Changed reaction when hitting crouched opponent
Uf1+2: Now does 34 damage
Uf H1+2: Fully Homing
Uf H1+2: Changed reaction on CH
Uf H1+2: Faster Recovery
Uf H1+2: Now does 65 damage
F1+2: Changed Startup frames to 19-20
F1+2: Changed reaction on CH
F1+2 Changed frame advantage on block to -4
F1+2 D2+3 or D1+4: Can be cancelled into Shadow Step
F1+4: Now does 35 damage
Df1+2: Changed Startup frames to 21
Df1+2: Changed reaction on CH
Df1+2: Changed frame advantage on block to +1
Df3+4: Overall damage is 60 now
D1+2: Now does 40 damage
D1+2: Changed reaction when hitting airborne opponent
D1+2: Changed frame advantage for +8 to 0 on block and +8 - 13 on hit
Db1+2: Changed frame advantage on hit to +18 and +8 on block
Db1+2 F: Cancels into the faster Shadow Step 
B1+2: Increased Startup frames to 15
B1+2: Increased frame advantage on hit to +10 and +21 on CH
B1+4: Increased Startup frames to 31
B1+4: Changed reaction on CH
B1+4: Changed frame advantage on block to -8
B1+4: Increased damage to 30
B2+3: Homing
B2+3: Increased damage to see for yourself :)
B2+3 F2+3 or F1+4: Can cancel into Shadow Step
B2+3: Increased Startup frames to 51
B2+3: Decreased recovery frames on hit

Backturned:
BT3: Now does 25 damage
BT3: Changed reaction on CH
BT3: Changed frame advantage on block to -10
BT4: Now does 25 damage
BT4: Changed reaction on hit
BT4: Changed reaction on block (+13)

Grounded:
Can do D1+3 and D2+4 Crouch grabs respectively out of any Wake Up 3 option

Crouching and While Standing: 
WS2: Now does 20 damage
WS2: Changed reaction on hit
WS2: Changed frame advantage on block to -3
WS3: Changed frame advantage on block to +9
WS3: Changed reaction on CH
FC (Full Crouch) DF2: Homing
FC DF2: Increased frame advantage on block to +3
FC DF2: Changed Startup frames to 23 
FC DF2: Now does 29 damage
FC DF2: Changed reaction when hitting downed opponent

Wave/Crouch Dash Moves (CD):
CD2: Now does 23 damage
CD2: Changed frame advantage on block to 0 instead of -10
CDF2: Now does 29 damage
CDF2: Changed frame advantage on block to +11 instead of +1
CDF2: Changed reaction on block
CD4: Now does 22 damage
CD4: Changed frame advantage on block to -1 instead of -9
CD4: Changed Startup frames to 15

Shadow Step Stance (Ss) Moves:
Ss: Comes out much quicker
Ss 1: Now does 16 damage
Ss 1: Changed frame advantage to +9 instead of +8
Ss 2: Homing
Ss 2: Changed reaction on hit (+10)
Ss 2: Changed reaction on CH
Ss 2: Changed Startup frames to 17
Ss 2: Now does 24 damage
Ss DB3 (New Cancel) Heavenly (Ultimate) Tackle
Ss 1+2: Initial hit now does 21 damage
Ss 1+2: Changed frame advantage on block to -9
Ss F1+2: Changed advantage on hit to +10-23
Ss F1+2: Now does 35 damage
Ss F1+2: Changed reaction on CH
Ss B1+3 or B2+4: Transitions into parry

Grabs and Parries:

To try and keep these long notes from getting any longer haha, all AK's grabs have buffed damage (some more ridiculous than others) wise and frame wise.
Chain grabs etc. Default grabs come out at 11 frames and command and GS (Giant Swing) now come out at 9-10 frames. CG (Crouch Grabs) Come out at 11
Ground throws give AK much more plus frames (particularly db2+4)
Try them out for yourself!
The tackle and parry is only one that is getting noted in detail here.

FC DB1+2 or Ss DB3 (Tackle): Now comes out at 23 frames
FC DB1+2 or Ss DB3 (Tackle): Initial hit does 10 damage instead of 5
FC DB1+2 or Ss DB3 (Tackle): Every 1 combination now does 12 damage except for the 2nd to last hit which does 13 and last hit does 24
FC DB 1+2 or Ss DB3 (Tackle) 1 combination during 3rd hit: just after the punch lands, DB1+3 can be executed into AK's ground throw.
FC DB 1+2 or Ss DB3 (Tackle): 2 combinations do 14 damage with the third one doing 15 and last one doing 31
FC DB1+2 or Ss DB3 (Tackle) 2 combination during 3rd hit: DB2+4 ground throw can be executed
(Note: Same applies to AK's tackle when he mounts them on their back off his ground throw; just different animations play when you execute them)
(They look more funky though)

B2+4 or B1+3 2: Same prop as WS2
B2+4 or B1+3 F1 or B1: F1 will do Giant swing while B1 will do ISW

Rage:
RD (F2 D1): Changed reaction of the 2nd hit on hit and 3rd hit can be cancelled into Shadow Step
RD (F2 D1): Does more damage
OG RD (CD1+2): Changed reaction on CH
OG RD (CD1+2): Changed frame advantage on hit to +44
B4 B3: Goes into his RA right around when his right leg connects or before
RA: Unblockable
RA: Does 105 damage overall

That was a loonnng list (At least to write out), enjoy this overtuned Armor King!
Please check out the original modder who made the movelist, Cheers!






